using UnityEngine; using System.Collections; using UnityEngine.EventSystems; //using UnityEngine.SceneManagement; using System; using UnityEngine.UI; using System.Runtime.InteropServices; public class DrawWindow : MonoBehaviour { //private GameOb
using UnityEngine; using System.Collections; using UnityEditor; public class NewBehaviourScript : Editor { [MenuItem("Tools/Build Google Project")] static public void BuildAssetBundles(){ BuildPipeline.BuildPlayer(new string[]{ "Assets/Unti