最近写了一个跑酷游戏,总结下里面的知识点:O(∩_∩)O~ using UnityEngine; using System.Collections; public class Demo : MonoBehaviour { public Vector3 lastMonseDown; /// <summary> /// 判断手指触摸的方向 /// </summary> /// <returns></returns> TouchDir GetTouchDir()
Class Variables类变量 gravity The gravity applied to all rigid bodies in the scene.场景中应用到所有刚性物体的重力. minPenetrationForPenalty The minimum contact penetration value in order to apply a penalty force (default 0.05). Must be positive.两个物体接触碰撞时,物体间最小渗透(穿透)深度
诡异的楼梯 Time Limit: 2000/1000 MS (Java/Others) Memory Limit: 131072/65536 K (Java/Others)Total Submission(s): 14267 Accepted Submission(s): 3638 Problem Description Hogwarts正式开学以后,Harry发现在Hogwarts里,某些楼梯并不是静止不动的,相反,他们每隔一分钟就变动一次方向. 比如下面的例子里,一开始楼梯在竖
TOYS Time Limit: 2000MS Memory Limit: 65536K Total Submissions: 17974 Accepted: 8539 Description Calculate the number of toys that land in each bin of a partitioned toy box. Mom and dad have a problem - their child John never puts his toys away w
var pressX = 0, pressY = 0; document.body.addEventListener('touchmove', function(event) { // 如果这个元素的位置内只有一个手指的话 if (Math.abs(spanX) > Math.abs(spanY)) { //水平方向 if (spanX > 0) { direct = "right";//向右 //do right function } else { direct = &q
1. With careful positioning and sizing, compound colliders can often approximate the shape of an object quite well while keeping a low processor overhead. Further flexibility can be gained by having additional colliders on child objects (eg, boxes ca