RaycastHit 光线投射碰撞 Struct Structure used to get information back from a raycast. 用来获取从raycast函数中得到的信息反馈的结构. 参见:Physics.Raycast, Physics.Linecast, Physics.RaycastAll. Variables变量 point The impact point in world space where the ray hit the collider.在世界空
Sprite3D Sprite3D works in many ways like a normal Sprite. Sprite3D is a three-dimensional model that includes the model, skeletal and rendering data needed to create the 3D Sprite. Sprite3D is derived from Node and therefore inherits most of Nodes f