我们今天研究下SendMessage方法, 如果我们需要执行某一个组件的方法时候可以使用SendMessage gameObject.SendMessage("A"); 即可通知当前物体下某组件的A方法 gameObject.SendMessageUpwards("A"); 通知父物体某组件的A方法,直到查询到根结点结束 SendMassge如何传递多个参数: using UnityEngine; using System.Collections; using Sy
Primitive and Placeholder Objects 原始的基础物体 Unity can work with 3D models of any shape that can be created with modelling software. However, there are also a number of primitive object types that can be created directly within Unity, namely the Cube, S
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; public class CombineMesh : EditorWindow { [MenuItem("地图/合并Mesh")] static void AddWindow() { //创建窗口 CombineMesh window= (CombineMesh)EditorWindow.Ge
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Rotate : MonoBehaviour { private float origionZ; private Quaternion targetRotation; ; ; private bool i; // Use this for initialization void Start () { origion