Unity allows you to set the level of graphical quality it will attempt to render. Generally speaking, quality comes at the expense of framerate and so it may be best not to aim for the highest quality on mobile devices or older hardware since it will
这次需要将美术提供的Sprite图集切割导出,整体思路依然和上次的Sprite转prefab一致,只是在转prefab的逻辑修改为了创建Texture的逻辑. 过程很简单,直接看最终代码结果: using System.IO; using UnityEngine; using UnityEditor; using System.Linq; public class SpriteToSplit { /// <summary> /// 切割Sprite导出单个对象 /// </summary