using UnityEngine; using System.Collections; using Mono.Data.Sqlite; using System.Data; public enum DataBaseMessage //用来存放数据库的异常信息 { Normal = , //正常 AddDataExist, //添加的数据已经存在 PrimaryKeyNoExist, //主键不存在 } //用来对数据库的操作 public class DataBaseManager //对数据
http://gamasutra.com/blogs/VictorBarcelo/20131217/207204/Using_abstractions_and_interfaces_with_Unity3D.php Unity3D includes a component architecture paradigm. This allows us to attach code as classes that derive from MonoBehaviour to our GameObjects
今天对一个书的模型加Rigidbody, MeshiCollider用的是mesh非UNITY自带的 出现 Non-convex MeshCollider with non-kinematic Rigidbody is no longer supported in Unity 5. 并且碰撞不起作用 在面板中 勾选了convex就解决了 去官网一查 Convex If enabled, this Mesh Collider will collide with other Mesh Collide