using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class MainUIControl : MonoBehaviour { private static MainUIControl _instance; public static MainUIControl instance { get { return _instance; }
1.将公共变量从Inspector视图中隐藏: [HideInInspector] [HideInInspector] public GameObject player; 2.限定Inspector面板上属性值的范围: [Range(min,max)] [Range(0f,255f)] public int num; 3.在C++中参数的传递方式有:传值,传址,传引用,在C#中只存在在传值,传引用,其中传引用可由关键字ref和out完成,两者之间的区别在于若用ref方式来传递参数,则
本文只涉及一些案例,具体查看 DoTween 官方文档. 一. Basics public class Basics : MonoBehaviour { public Transform redCube, greenCube, blueCube, purpleCube; IEnumerator Start() { // Start after one second delay (to ignore Unity hiccups when activating Play mode in Editor
1. Helloworld using UnityEngine; using XLua; public class Helloworld : MonoBehaviour { // Use this for initialization void Start () { LuaEnv luaenv = new LuaEnv(); // 执行代码块,输出 hello world luaenv.DoString("CS.UnityEngine.Debug.Log('hello world')"