两种方法都可以传递参数,代码如下: using UnityEngine; using System.Collections; public class Test : MonoBehaviour { void Start() { StartCoroutine("Method", "AaronBlog"); StartCoroutine(Method("AaronBlog")); } IEnumerator Method(string name) {
先说下需求:在原来的WebApi项目中增加对js跨域的请求支持,请求方式:以POST为主,webapi路由规则根据原项目需求修改如下: public static void Register(HttpConfiguration config) { // Web API configuration and services // Web API routes config.MapHttpAttributeRoutes(); config.Routes.MapHttpRoute( name: "De
package zhongqiuzuoye; //自己写的方法 public class Rect { public double width; public double height; Rect(double width,double height) //带有两个参数的构造方法,用于将width和height属性初化; { this.width=width; this.height=height; } Rect() //不带参数的构造方法,将矩形初始化为宽和高都为10. { width=10