Unity3d 4及之前的版本中动画的播放用的animation,可直接获取其播放持续长度.但5.x及以后的版本中都是用animator来播放动画了. https://docs.unity3d.com/Manual/AnimationOverview.html While Mecanim is recommended for use in most situations, Unity has retained its legacy animation system which existed b
英文:shinobicontrols 译文:戴仓薯 链接:http://www.jianshu.com/p/4244cf130478 [iOS 10 day by day] Day 1:开发 iMessage 的第三方插件 [iOS 10 day by day] Day 2:线程竞态检测工具 Thread Sanitizer <iOS 10 day by day>是 shinobicontrols 公司编写的系列博客,介绍开发者需要了解的 iOS 10 新特性,每周更新.本系列翻译(文集地址)