先来看下效果图,图中点击 Cube(EventDispatcher),Sphere(EventListener)以及 Capsule(EventListener)会做出相应的变化,例子中的对象相互之间没有引用,也没有父子关系. Demo 事件触发者(EventDispatcher)CubeObject.cs,挂载在 Cube 对象上 using UnityEngine; using System.Collections; public class CubeObject : MonoBehavio
最近寫了一直Web Service給很多不同站的客戶端呼叫,并直接寄信通知程式中的異常. 直接在oracle中設置某張表的trigger(after insert),當有新的異常資料寫入時候,寄給相關站別的管理員. /* Written by milo on 2017-03-09 *觸發器發送email */ CREATE OR REPLACE TRIGGER small_program_exception_afin AFTER INSERT ON small_program_exception
原文地址: http://www.cnblogs.com/ysdyaoguai/p/3746828.html In Unity scripting, there are a number of event functions that get executed in a predetermined order as a script executes. This execution order is described below: 在Unity脚本中,有一些按照预定顺序执行的事件函数,脚本即是
In Unity scripting, there are a number of event functions that get executed in a predetermined order as a script executes. This execution order is described below: 在Unity脚本中,有一些按照预定顺序执行的事件函数,脚本即是按照此顺序执行的.这个执行顺序描述如下: First Scene Load 第一个场景加载 These fun
Create TRIGGER [dbo].[trigInstructionsDelete] ON dbo.Instructions instead OF DELETE AS BEGIN DECLARE @InsId INT SELECT @InsId=InstructionsID FROM deleted --删除 DELETE dbo.Transfer WHERE InstructionsID=@InsId DELETE dbo.Instructions WHERE InstructionsI
CREATE OR REPLACE FUNCTION XF_VIP_AFUPD_WX() RETURNS trigger AS $$ DECLARE i_count integer; s_wx_openid varchar(256); s_docno varchar(60); s_wx_code varchar(256); s_wx_cardid varchar(256); begin if (old.xf_currentbonus!=new.xf_currentbonus) then sele
JS实现功能 var obj = function (id) { return "string" == typeof id ? document.getElementById(id) : id;};var Class = { create: function () { return function () { this.initialize.apply(this, arguments); } }}Object.extend = function (destination, source
一. 前言 什麼是DataTemplate? 什麼是ControlTemplate? 在stackoverflow有句簡短的解釋 "A DataTemplate, therefore, is used to provide visual structure for underlying data, while a ControlTemplate has nothing to do with underlying data and simply provides visual layout