unity3d 触屏多点触控(旋转与缩放) /*Touch OrbitProgrammed by: Randal J. Phillips (Caliber Mengsk)Original Creation Date: 12/16/2011Last Updated: 12/16/2011Desctiption: Simple orbit by one touch and drag, as well as pinch to zoom with two finger
1.实现相机跟随主角运动 一种简单的方法是把Camera直接拖到Player下面作为Player的子物体,另一种方法是取得Camera与Player的偏移向量,并据此设置Camera位置,便能实现简单的相机跟随了. 这里我们选取第二种方法,首先给Camera添加一个脚本,取名为FollowPlayer,脚本很简单不做说明了 public class FollowPlayer : MonoBehaviour { private Transform player; private Vector3 o
代码源自噩梦射手,记录一下方便后续使用,顺便将老师的解释给备注上去_(:з」∠)_ using UnityEngine; using UnitySampleAssets.CrossPlatformInput; namespace CompleteProject { public class PlayerMovement : MonoBehaviour { public float speed = 6f; // The speed that the player will move at. Vec