http://blog.csdn.net/bingheliefeng/article/details/51177505 using UnityEngine;using System.Collections;using System.IO; public class SaveToPng : MonoBehaviour { public Shader outShader; public Texture inputTex; // Use this for initialization void Sta
1传输的数据 1-1数据格式说明 1 两路视频图像Mat 图像 图像数据(Mat)+图像头信息(ImgInf) //图像的宽.高.类型信息 typedef struct { int width; //4个字节 int height; int type; }ImgInf; 2 单个TrackBox (假设单个目标检测框) typedef struct { int x; int y; int width; int height; int flag; }TrackBox; //20个字节 3 每路视频
http://blog.csdn.net/haoyujie/article/details/41277703 首先建立了一个数据库的表,这个表中,有一个字段是image类型(SQL Server数据库) USE [SchedulerDB] GO /****** Object: Table [dbo].[Resources] Script Date: 11/19/2014 10:16:03 ******/ IF EXISTS (SELECT * FROM sys.objects WHERE obj
1.存图片到数据库 var PicStream: TMemoryStream; if imgBugPic.Picture.Graphic <> nil then begin PicStream := TMemoryStream.Create; // 创建内存流 imgBugPic.Picture.Graphic.SaveToStream(PicStream); TBlobField(FieldByName('BUGPic')).LoadFromStream(PicSt
using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Drawing; using System.IO; using ReligionServer.constant; namespace ReligionServer.util { /// <summary> /// 图片操作的工具类 /// </summary> public class I