这篇博客源自我在泰课在线的回答.链接:http://www.taikr.com/group/1/thread/233 问:请问一下动画状态机怎么判断动画是否播完了? 答: 1. 脚本参考 AnimatorStateInfo.normalizedTime float normalizedTime; Description: Normalized time of the State. The integer part is the number of time a state has been lo
http://blog.csdn.net/shandongdaya/article/details/7282547 一 有限状态机的实现方式 有限状态机(Finite State Machine或者Finite State Automata)是软件领域中一种重要的工具,很多东西的模型实际上就是有限状态机.FSM的实现方式:1) switch/case或者if/else这无意是最直观的方式,使用一堆条件判断,会编程的人都可以做到,对简单小巧的状态机来说最合适,但是毫无疑问,这样的方式比较原始,对庞
using System; namespace StateMachine2.State { public enum AnimationState { Walk = , Dead, } public abstract class State { abstract public int GetStateId{ get; } abstract public void Enter(StateEvent data); abstract public void Execute(StateEvent data
在多线程环境下,如果某个类是有状态的,那我们在使用前,需要保证所有该类的实例对象状态一致,否则会出现意向不到的bug.下面是通用线程安全状态机的实现方法. public class ThreadSaveState{ private int x; private int y; private enum State {NEW, INITIALIZING, INITIALIZED}; private final AtomicReference<State> init = new AtomicRefe
目录 Chapter 5 Decision Making 5.3 STATE MACHINES:状态机 Chapter 5 Decision Making 5.3 STATE MACHINES:状态机 Often, characters in a game will act in one of a limited set of ways. They will carry on doing the same thing until some event or influence makes the
简介 public class android.media.MediaPlayer extends Object implements VolumeAutomation 可能需要的权限: One may need to declare a corresponding(相应) WAKE_LOCK permission <uses-permission> element. <uses-permission android:name="android.permission.WAKE_