Find a point on a 'line' between two Vector3http://forum.unity3d.com/threads/find-a-point-on-a-line-between-two-vector3.140700/ public Vector3 LerpByDistance(Vector3 A, Vector3 B, float x) { Vector3 P = x * Vector3.Normalize(B - A) + A; return P; } T
判断方位 假设空间中有这几个坐标,判断一个物体在另一个物体的左边还是右边,前后还是后面 物体空间图 假如以C为中心,判断L是在它的左边还是右边 判断方法 using UnityEngine; using System.Collections; public class GetDirection : MonoBehaviour { public Transform cubeF; public Transform cubeB; public Transform cubeL; public Trans
Vector3.Lerp 插值 static function Lerp (from : Vector3, to : Vector3, t : float) : Vector3 Description描述 Linearly interpolates between two vectors. 两个向量之间的线性插值. Interpolates from towards to by amount t. 按照数字t在from到to之间插值. t is clamped between [0...1].
原地址:http://www.cnblogs.com/88999660/p/3262656.html using UnityEngine; using System.Collections; public class PlayerScript : MonoBehaviour { public GameObject cameraObject; public float cameraDistance;//the distance the camera should be palced from th
读取txt的脚本: public void ReadFileTX(){ var str = File.ReadAllText(Application.streamingAssetsPath + "/position.txt"); Parse(str); foreach(var n in beats_positions){ Debug.Log(n); } } 这个时候对得到的点处理为vector3: public string Parse(string str){ string[] st