错误 错误1:An asset is marked as dont save, but is included in the build: unityEditor.HostView:OnGUI() 错误2:Building - Failed to write file: sharedassets0.assetsUnityEditor.HostView:OnGUI() 错误3:Error building Player: Couldn't build player because of unsup
我在使用vs2010制作64位安装包时出现了以下问题: File targeting 'AMD64' is not compatible with the project's target platform 'x86' Error File 'NGlbComm.DLL' targeting 'AMD64' is not compatible with the project's target platform 'x86' .................................
本文转自;https://msdn.microsoft.com/en-us/library/hh264221.aspx A project can be built to run on a target framework, which is a particular version of the .NET Framework, and a target platform, which is a particular software architecture. For example, yo
Attributes属性属于U3D的RunTimeClass,所以加上以下的命名空间是必须的了.其它倒没什么需要注意的.本文将所有运行属性过一遍罢了. using UnityEngine; using System.Collections; 1.AddComponentMenu 添加组件菜单 这函数只是起方便用,原本的脚本(组建)都会在"Component/Script"菜单下,在类之前声明一下这个,它便可以出现在"Componet"菜单下的任何位置.说明指的是
Attributes属性属于U3D的RunTimeClass,所以加上以下的命名空间是必须的了.其它倒没什么需要注意的.本文将所有运行属性过一遍罢了. using UnityEngine; using System.Collections; 1.AddComponentMenu 添加组件菜单 这函数只是起方便用,原本的脚本(组建)都会在“Component/Script”菜单下,在类之前声明一下这个,它便可以出现在"Componet"菜单下的任何位置.说明指的是要重启U3D才能显示