代码 // 基本数据类型(整型,浮点型,字符串型,布尔型)的默认值 package main import ( "fmt" ) func main() { var a int var b float32 var c bool var d string fmt.Printf("整型a的值为%v, 浮点型b的值为%v, 布尔型c的值为%v, 字符串型d的值为%v\n", a, b, c, d) // 整型a的值为0, 浮点型b的值为0, 布尔型c的值为false, 字符
默认值: 整型的默认值:0 浮点型的默认值:0字符串的默认值:"" //空布尔类型的默认值:false package mainimport "fmt" func main() { var a int //0 var b float32 //%f的输出是0.000000,%v的输出是0 var c float64 //%f的输出是0.000000,%v的输出是0 var isMarryied bool //false var name string //&quo
原文链接: http://simon-c.iteye.com/blog/1016031 引用 For type byte, the default value is zero, that is, the value of (byte)0. For type short, the default value is zero, that is, the value of (short)0. For type int, the default value is zero, that is, 0. Fo
using System.Collections; using System.Collections.Generic; using UnityEngine; public class Main : MonoBehaviour{ private bool boolVal; private byte byteVal; private double doubleVal; private float floatVal; private int intVal; private long longVal;
一.组件各部分说明及互相引用 1.一个vue组件由三个部分组成 Template 只能存在一个根元素 2.Script 3.Style scoped:样式只在当前组件内生效 1.1 组件的基本引用代码示例 重点:第1步,app.vue:第2步,father.vue 0.src/main.js // The Vue build version to load with the `import` command // (runtime-only or standalone) has been set